![]() ![]() Factors associated with video gaming included sex, birth order, age of first screen exposure, daily screen time, and parent(s) video gaming. Multivariable logis- tic regressions were used.ģ0% of the video gamers played video games for more than 1 hour per day. Psychosocial well-being was assessed using the Strengths and Difficulties Questionnaire parent version. The video gamer (n = 70) and non-gamer (n = 140) children between 2 and 6 years old and their mothers were included in the study. This study aimed to investigate the relationship between the psychosocial well-being and video gaming in preschool children. The precisely defined effects of video gaming on young children's behaviors and mental health are unknown. ![]() In recent years, young children from all socioeconomic conditions found an oppor- tunity to own or access video game devices. ![]()
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